The following is a list of enemies in Dragon Quest I. Please note that the images are a 4:1 ratio and do not represent actual size. They have been upscaled for easier recognition and viewing.
Recently, I decided to disassemble another game. I chose to work on Dragon Warrior 1. The game is now fully disassembled! Over 33,000 lines of code are commented and understood. Below is a completion map. The four columns represent the four program banks in the game. This is a randomizer for Dragon Warrior for NES. Random overworld map generation. A new overworld map is generated with each seed. Checks are used to make sure all towns and caves are accessible. On generated maps, the Rainbow Drop is used just outside Charlock to create a bridge over the moat. Random enemy attack patterns. For Dragon Warrior on the NES, Enemy Territory Map by Loogaroo1. World Map 1) Midenhall 2) Leftwyne 3) Cannock 4) Spring of Bravery 5) Lake Cave 6) Cave to Hamlin 7) Hamlin 8) Moonbrooke 9) Mirror of Ra 10) Tower of the Wind 11) Dragon's Horn 12) Hamlin 13) Sunken Treasures.
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HP, EXP, and GP fluctuate from battle to battle. The values given are the average for each monster.
Enemy | Name | Area | Hit Points | Attack Power | Attack Speed | Abilities | Defense | Experience | Gold |
---|---|---|---|---|---|---|---|---|---|
Slime | Tantegel Area | 3 | 5 | 15 | 3 | 1 | 1 | ||
Red Slime | Tantegel Area | 4 | 7 | 15 | 3 | 1 | 2 | ||
Metal slime | Damdara Area | 4 | 10 | 255 | Casts Sizz. | 255 | 115 | 6 | |
Drakee | Tantegel Area | 6 | 9 | 15 | 6 | 2 | 2 | ||
Magidrakee | Caves Galenholm Area Kol Area | 15 | 14 | 15 | Casts Sizz | 14 | 5 | 12 | |
Drakeema | Caves Grave of Galen | 20 | 22 | 32 | Casts Heal and Sizz | 26 | 11 | 20 | |
Druin | Craggy Cave Quagmire Cave | 22 | 22 | 15 | 18 | 7 | 16 | ||
Druinlord | Grave of Galen | 35 | 47 | 240 | Casts Sizz | 40 | 20 | 85 | |
Scorpion | Caves Galenholm Area Kol Area | 20 | 18 | 15 | 16 | 6 | 16 | ||
Metal Scorpion | Rimuldar Area | 22 | 36 | 15 | 42 | 14 | 40 | ||
Rogue Scorpion | Damdara Area | 35 | 60 | 127 | 90 | 26 | 110 | ||
Magician | Caves Erdrick's Cave Area Galenholm Area Kol Area | 12 | 11 | 15 | Casts Sizz | 12 | 4 | 11 | |
Warlock | Rimuldar Area | 30 | 28 | 49 | Casts Sizz and Snooze | 22 | 14 | 35 | |
Wizard | Cantlin Area Charlock Castle Damdara | 65 | 80 | 247 | Casts Sizzle and Snooze | 70 | 50 | 65 | |
Droll | Craggy Cave | 25 | 24 | 14 | 24 | 10 | 25 | ||
Drollmagi | Grave of Galen | 38 | 52 | 34 | Casts Heal, Sizz, and Fizzle | 50 | 22 | 90 | |
Ghost | Caves Tantegel Area | 7 | 11 | 15 | 8 | 3 | 4 | ||
Poltergeist | Craggy Cave | 23 | 18 | 20 | Casts Sizz | 15 | 7 | 18 | |
Specter | Grave of Galen | 36 | 40 | 49 | Casts Sizzle and Snooze | 38 | 18 | 70 | |
Wyvern | Damdara Area Craggy Cave Area Rimuldar Area | 42 | 56 | 79 | 48 | 24 | 100 | ||
Magiwyvern | Cantlin Area Charlock Area | 58 | 78 | 32 | Casts Snooze and breathes fiery breath. | 68 | 34 | 140 | |
Starwyvern | Cantlin Area Charlock Area Damdara Area | 65 | 86 | 128 | Casts Midheal and breathes fiery breath. | 80 | 43 | 160 | |
Wolf | Rimuldar Area | 34 | 40 | 31 | 30 | 16 | 45 | ||
Wolflord | Damdara Area Rimuldar South Area | 38 | 50 | 71 | Casts Fizzle | 36 | 20 | 80 | |
Werewolf | Cantlin Area Damdara | 60 | 86 | 127 | 70 | 40 | 155 | ||
Knight | Damdara South Area | 55 | 76 | 103 | Casts Fizzle | 78 | 33 | 150 | |
Axe Knight | Charlock Castle Damdara | 70 | 94 | 243 | Casts Snooze and Fizzle | 82 | 54 | 165 | |
Armored Knight | Charlock Castle | 90 | 105 | 147 | Casts Midheal and Sizzle | 86 | 70 | 140 | |
Skeleton | Caves Kol Area Rimuldar North Area | 30 | 28 | 15 | 22 | 11 | 30 | ||
Wraith | Damdara Area | 36 | 44 | 112 | Casts Heal | 34 | 17 | 60 | |
Wraith Knight | Damdara South Area | 46 | 68 | 80 | Casts Heal | 56 | 28 | 120 | |
Demon Knight | Charlock Castle, Charlock Area Damdara East & South Area | 50 | 79 | 255 | Casts Sizz and Snooze | 64 | 37 | 150 | |
Goldman | Craggy Cave South Area Damdara Area Rimuldar South Area | 50 | 48 | 223 | 40 | 6 | 210 | ||
Golem(Mini Boss) | CantlinGuarding | 70 | 120 | 255 | 60 | 5 | 10 | ||
Stoneman | Charlock Castle | 160 | 100 | 47 | 40 | 65 | 140 | ||
Green dragon | Cantlin Area Charlock Area Charlock Castle Damdara | 65 | 88 | 127 | Breathes fiery breath | 74 | 45 | 110 | |
Blue dragon | Charlock Castle | 70 | 98 | 255 | Breathes fiery breath | 84 | 60 | 150 | |
Red dragon | Charlock Castle | 100 | 120 | 247 | Casts Snooze and breathes fiery breath. | 90 | 100 | 140 | |
Dragonlord(Stage One Boss) | Charlock Castle | 100 | ? | ? | Casts ??? | ? | NONE | NONE | |
Dragonlord(Stage Two Boss) | Charlock Castle | 130 | ? | ? | Casts Midheal, Sizzle, Fizzle, and Snooze | ? | NONE | NONE |
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Recently, I decided to disassemble another game. I chose to work on Dragon Warrior 1. The game is now fully disassembled! Over 33,000 lines of code are commented and understood. Below is a completion map. The four columns represent the four program banks in the game. The hex numbers to the left of the banks represent the addresses of the instructions. The green areas represent code that is fully disassembled. The yellow represents areas where a significant amount of disassembly has been done. The white areas have little or no work done. Bank 0 (far left column) contains map data, graphical functions and end boss data. Bank 1 contains the music functions, enemy graphics data, dialog functions and window functions among other things. Bank 2 contains all the dialog in the game. Bank 3 is the main game engine. The disassembly files for this game can also be reassembled into a working game.