This patch is compatible with Retail, CFW PS3, ODE PS3, PS3 inject method and on RPS3 Original 1.03 game update ‘build.psarc’ hash should be. Idolm@ster 2 Ps3 English Patch. Kamen Rider Battride 2 Ps3 English; Jump to navigationJump to search. Apr 21, 2013 - The complete The Idolm@ster Shiny Festa series will cost $164.97 and it. The games are compatible with the iPhone 4S, iPhone 5, iPad 2.

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  • The Idolmaster is a Japanese raising simulation and rhythm video game series created. Another sequel to the original arcade game titled The Idolmaster 2 was. The Shiny Festa games were released on iOS and localized into English on April. An app for the PS3 titled Imas Channel was released on the PlayStation.
The Idolmaster 2
Developer(s)Bandai Namco Games
Publisher(s)Bandai Namco Games
Director(s)Akihiro Ishihara
Masataka Katō
Producer(s)Yōzō Sakagami
SeriesThe Idolmaster
Platform(s)PlayStation 3, Xbox 360
ReleaseXbox 360:
  • JP: February 24, 2011
(Platinum Collection)
PlayStation 3: (The Best)
Genre(s)Raising simulation, Rhythm
Mode(s)Single player
Idolm%40ster 2 Ps3 English Patch

Aug 1, 2014 - Please, read: Half A Minute Hero 2 / Yuusha 30 Second. Has a PS3 port/remake announced for localization. THE iDOLM@STER SHINY FESTA: Harmonic Score / THE iDOLM@STER SHINY FESTA: Honey Sound.

The Idolmaster 2 (アイドルマスター2Aidorumasutā Tsū, officially stylized as THE iDOLM@STER 2) is a Japanese raising simulationvideo game in The Idolmaster series developed and published by Bandai Namco Games. It was originally released on February 24, 2011 for the Xbox 360 in Japan, and later for the PlayStation 3 on October 27, 2011. The story in The Idolmaster 2 is told from the perspective of a producer in charge of leading and training a group of three pop idols to stardom and receive music awards. Its gameplay, while remaining similar to the previous title, features several improvements and differences, including changes in the roster of idol characters and the removal of online multiplayer elements.

The game is developed as the centerpiece of the franchise's next stage called '2nd Vision'. Its production began before the announcement of the series' first 2nd Vision game, The Idolmaster Dearly Stars, and its staff proceeded with the goal of earning the franchise's fans' continued support and the mindset of creating the game from scratch akin to the original arcade game's development. Yurina Hase, the voice actress of the character Yukiho Hagiwara, opted not to return for the role, and Azumi Asakura was brought in by the development staff after several failed auditions. The game's Xbox 360 version of the game sold 34,621 units in its first week of release in Japan, while its PlayStation 3 version sold 65,512 units as the third best selling game in Japan in its first week.[1][2]

  • 2Development

Gameplay[edit]

Kamen Rider Battride 2 Ps3 English

Yukiho (left), Yayoi (center), and Mami (right) competing against Jupiter in a festival. The player must obtain a higher score than the opponent to successfully complete the festival.

The Idolmaster 2 is a raising simulation game in which the player assumes the role of a producer who works at 765 Production (765 Pro), a talent agency that represents twelve pop idols who made their debuts half a year before the beginning of the story. At the beginning of the game, the player meets Junjirō Takagi, 765 Pro's president, and is tasked with creating a unit of three idols—a leader and two members—from nine of the agency's members: Haruka Amami, Miki Hoshii, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Makoto Kikuchi, Mami Futami, Hibiki Ganaha, and Takane Shijou.[3] The player and the selected idols are also tasked by Takagi to become nominated to the Idol Academy music awards festival and win awards within 52 weeks; the prerequisite of receiving an invitation from the academy is to attain a ranking of 20th or above in the singles sales chart by the 36th week of the year. Also working toward this goal are 765 Pro's Ryūgū Komachi and 961 Pro's all-male unit Jupiter.[3][4] The unit's vocal, dance, and visual competency is represented by three statistic points called image points, and their overall ability is generalized as their image level, which increases as the idols train in the three image categories.

The game depicts the idols' activities of each in-game week in a single day. At the beginning of each day, the player first greets one of the unit's idols, and is given multiple responses that he or she may respond to the idol's reaction with. Depending on the player's response, the idols' affection for the producer and intimacy with each other may change.[5] The player is only given a few seconds to make a selection, and if no decision is made, a random response will be selected. The idols may prompt the player to prepare a new single if a period of time has passed since their previous release, and the player may either ignore the request or select a song for the new single. The player must then organize the idols' schedule for the afternoon, which is divided into three segments.[5] The player may schedule activities such as lessons, promotional work, stage performances, shopping for costumes and accessories, and taking the day off.[6] Each activity costs and reimburses the player varying amounts of in-game money, and may take up either one-third, two-thirds, or the entirety of the afternoon to complete.[6] The player may schedule up to two tasks if time is available, and may change the idols' costume and accessories before they begin work.[5]

The lessons are instructional sessions that idols partake to raise their image points and level, and are in the form of three minigames. Each lesson type corresponds to one of the three image categories: vocal, dance, and visual. Each lesson is timed, and the idols' overall performance in the lesson is ranked as bad, normal, good, or perfect. The player can also choose to do a long lesson, which provides a longer session.[6] Promotional work are jobs that the producer and the idols can take to further their popularity in specific regions. The jobs can either compensate or cost the unit with in-game money, and earn the idols differing numbers of fans in the region the job is conducted in. The gameplay of promotional work mainly deals with the player talking with one of the three idols, an aspect known as communication.[6] Like when greeting the idols before, the player is given multiple responses to choose from over the course of a conversation. The player's choices affect how well or poorly the communication is received—ranging from bad to normal, good, and perfect communication, and this in turn affects the unit's memory level.[7] Communications also occasionally occur at predetermined points in the story or after the end of a week.[7] The player can also shop for additional costumes and accessories, and along with taking the day off, reduces the idols' fatigue.

In addition to the auditions found in previous Idolmaster simulation games, the idols can also perform by participating in music festivals and live performances. These three types of performances are together referred to as stage performances, and share the same basic gameplay with differences in their conditions of completion.[8] To successfully pass an audition, the player and idols must receive a passing ranking among the auditioning units, while a predetermined rating representing the audience's excitement must be achieved to successfully complete a live performance.[7] In a festival, the player and idols compete against a computer-controlled opponent, and must obtain a higher score than the opponent to successfully complete the festival.[8] Similar to games in the rhythm genre, stage performances' gameplay takes place as the player listens to the idols performing a song. During the performance, the player must guide the idols to appeal to the judge or audience in the three image categories by continuously pressing buttons that correspond to the categories along to the rhythm of the song. The player and the idols are scored by the accuracy of these presses in timing, for which he or she is given one of four ratings: Perfect, Good, Normal, and Bad.[8] The points that each appeal rewards is dependent on the idols' statistics and the song's tempo. The points of each appeal are also multiplied by the category's interest rate, which represents the audience's interest in the image category and increases or decreases as the idols continue to appeal in other categories or the same category.[8] The idols' performance are also represented by the voltage meter, which increases as the player successfully hits a note. The player also has the option to use memory appeals to reset each image's interest rate and receive a boost in the score and voltage.[8] The player can use as many memory appeals as the idols' memory level.

Once the voltage meter is completely filled, the player can choose an idol to activate a burst appeal. During a burst appeal, the player must follow a sequence of specific image appeals, which are given an adjusted, higher than average interest rate.[8] This also halts the opponent's ability to use appeals, and causes a reduction in his or her voltage meter. After the burst appeal, the voltage meter is reset, and the voltage meter must be filled again before another burst can be used. Special items called amulets can also be purchased and used to adjust gameplay elements, such as reducing the interest rates' deterioration rate. If the idols pass an audition, the unit is chosen to do a televised performance of the song previously chosen, while an encore is given if a festival or live performance is successfully completed.[8] In addition, live performances allow the unit to perform an additional encore as a solo or duo, while special performances called quintet lives allow the player to invite two guests to perform the encore with the unit as a quintet.[7][8] The performances serve to increase the number of fans the unit has in the region it is held or in all regions in the case of national broadcasts.[7]

At the end of each day, the producer returns to the 765 Pro office with the idols. The player is shown the weekly sales ranking, and can choose to have a conversation with the idols, who play a game with the player and present a number of choices similar to the greeting in the morning. If available, he or she is also shown the idols' fan mail or email messages sent to him or her.

Development[edit]

The Idolmaster 2 was developed by a team within Bandai Namco Games, and was directed by Akihiro Ishihara and Masataka Katō. From the project's beginnings, the team had intended to again develop a major, high-definition quality Idolmaster title. At the same time, they also decided to recreate the game from scratch in a similar fashion to the original arcade game's development process, and made it a goal that the game would have the potential to earn the support of fans for another two to three years.[9] The staff began the game's production by first designing the game's setting, and this was finalized soon after development of The Idolmaster SP had ended and before The Idolmaster Dearly Stars was unveiled to the public.[9]

As the voice actresses had already been playing their characters in Idolmaster for a long period of time, the development staff asked the actresses whether they would continue their long-term support for the franchise. While the other voice actresses reaffirmed their support and reprised their roles, Yurina Hase did not reprise her role as Yukiho Hagiwara.[note 1][10] The development team held an audition for the character's role in 2010, but they could not find a satisfactory replacement. Instead, Ishihara reviewed the audio recordings of previous auditions, and thought auditionee Azumi Asakura's singing voice was a fit for the character. He later offered her the role after a recall audition.[9] During recording, Asakura was concerned about the differences between her rendition of the character's voice and Hase's. However, neither Ishihara nor songwriter Kōji Nakagawa were concerned about this change, as they were convinced that Asakura's voice was fitting after having listened to her recitations.[9]

Idolm 40ster 2 Ps3 English Patch Mod

The development team made several changes to the game's characters over the franchise's previous titles. In comparison to The Idolmaster Live For You!, some characters' hairstyles were changed,[11] and Hibiki Ganaha and Takane Shijou, who made their first appearances in The Idolmaster SP as rival characters, were reintroduced as 765 Production (765 Pro) idols.[12] Instead, the characters Iori Minase, Ami Futami, and Azusa Miura were introduced as a new rival unit called Ryūgū Komachi, and Ritsuko Akizuki was made its producer. A second rival unit called Jupiter was also introduced. Ishihara stated the introduction of the rival units and offline battles against them was motivated by the game's removal of online player versus player battles, which were removed as Ishihara did not want to alienate the offline players. In turn, Ishihara attributed this removal to the lack of online connectivity requirements in home video game consoles and the results of a previously conducted survey, which showed that the players of the previous game's home version enjoyed communicating with idols more than the game's online battle aspect.[12]

The Idolmaster 2 also received several graphical improvements over the franchise's previous titles, and its graphical engine received an overhaul to facilitate the additional processing demand.[11] Gradation is added to the game's character toon shader, a method which graphics programmer Keiichi Maezawa referred to as 'sensitive toon'. Maezawa noted that this change made the characters' shadows look more delicate, and believed it addressed concerns from the franchise's artist staffers that the 3D graphics looked cute when the characters are moving but not as still images.[11] Although toon shading is prominently used for the characters, the technique is not applied to the stages in performances. To reduce the sense of discrepancy that this created, bloom and flare effects were added to the stage performances' graphics, in addition to the depth of field and soft focus effects previously used in the original Xbox 360 game.[11] Maezawa also pointed to moving and wavering objects in the background, such as palm trees and beating waves, as major additions to stage performances that serve to make the idols more appealing.[11] To create the confetti and steam used in the performances, Maezawa reused the particles engine from DeadStorm Pirates, a video game also released by Bandai Namco Games.[11]

Release history[edit]

The Idolmaster 2 was first announced on July 3, 2010 at the concert 'The Idolmaster 5th Anniversary The World is All One!!' held in the Makuhari Messe. The game was revealed as the centerpiece of the franchise's '2nd Vision' set of video games,[13] which also included the previously released The Idolmaster Dearly Stars. The game was released by Bandai Namco Games in Japan for the Xbox 360 on February 24, 2011 in limited and regular editions.[14] The limited edition release contains the game itself, promotional photos of the 765 Pro idols and a 765 Pro staff identification card with unique serial numbers, which also granted access to advance reservations of concert tickets. Pre-orders for either version also granted purchasers access a download card for the song 'Little Match Girl' and two promotional cards for the collectible card gameWeiß Schwarz.[14] To promote the game, Microsoft created a television commercial featuring its Xbox Mission Department (Xbox特命課Xbox Tokumeika) characters; the commercial depicts a man dressed in drag and performing a dance in front of a group of women.[15][16][17]

A PlayStation 3 (PS3) version was announced on July 21, 2011 in the magazine Weekly Famitsu.[18] The game was released on October 27, 2011 in both limited and regular editions.[18] The limited edition contained the PS3 game, the limited edition of the 2011 anime adaptation's first Blu-ray Disc volume, a container box for the anime adaptation's Blu-ray volumes, the first volume of the spin-off game The Idolmaster Gravure For You!, a soundtrack CD of the game, and the first volume of the magazine Gekkan Aigura!! (月刊アイグラ!!), featuring the 765 Pro idols.[18][19] Pre-orders for either version also included a filmstrip of scenes from the anime adaptation.[18][19] The game was re-released under both Sony'sThe Best and Microsoft's Platinum Collection lines of budget-priced video games for the PS3 and Xbox 360 on August 2, 2012,[20] and downloadable versions for both platforms followed on February 20, 2013.[21]

Notes[edit]

  1. ^Hase originally attributed her decision to leave her role as Yukiho Hagiwara to concerns that further participation in the franchise and its concerts would become a hindrance to her voice acting career.[9] However, in November 2015, she attributed this to her agency's decision to remove her from the role and anxiety from death threats.[10]

References[edit]

  1. ^'ニンテンドー3DSは37万台! 「PSPo2 インフィニティ」「Gジェネワールド」「レイトン教授」など新作が大量の「ゲームソフト週間販売ランキング」' (in Japanese). 4Gamer. March 3, 2011. Retrieved July 20, 2013.
  2. ^'「FINAL FANTASY 零式」が47万本を販売でハーフミリオン目前の「週間販売ランキング+」。「星のカービィ Wii」「アイドルマスター2」なども登場' (in Japanese). 4Gamer. November 3, 2011. Retrieved July 20, 2013.
  3. ^ ab『アイドルマスター2』秋月律子プロデュースの765プロ新ユニットが登場 [Idolmaster 2 New 765 Pro Unit Produced by Ritsuko Akizuki Debuts] (in Japanese). Famitsu. September 9, 2010. Retrieved August 15, 2013.
  4. ^独占インタビュー! 『アイマス2』男性ライバルユニット'ジュピター'、そして'竜宮小町'の秘密を総合ディレクター石原氏に訊く! [Exclusive Interview! Imas 2 Let's Ask General Director Ishihara About Male Rival Unit 'Jupiter' and the Secret of 'Ryūgū Komachi'] (in Japanese). Famitsu. September 19, 2010. Retrieved August 15, 2013.
  5. ^ abcBandai Namco Games, ed. (October 27, 2011). The Idolmaster 2 Software Manual. Bandai Namco Games.
  6. ^ abcd'P予備軍向けの『アイマス2』プレイレポ! 今から始めるアナタとアイドル3人の伝説' [Idolmaster 2 Play Reports for Preparing Producers! The Legend of Your Three Idols and You That Is About to Begin] (in Japanese). ASCII Media Works. March 1, 2011. Retrieved August 16, 2013.
  7. ^ abcde『アイドルマスター2』でアイドルたちとコミュニケーションを取ろう [Let's Communicate with Idols in The Idolmaster 2] (in Japanese). Famitsu. December 25, 2010. Retrieved August 16, 2013.
  8. ^ abcdefgh'『アイドルマスター2』ステージ出演の流れと『MA2』最新情報!' [The Idolmaster 2 Stage Performance Process and Newest Information of MA2!] (in Japanese). Famitsu. November 3, 2010. Retrieved August 28, 2013.
  9. ^ abcde'長谷さんからバトンタッチ――『アイマス2』雪歩役・浅倉さん最速インタビュー!!' [Receiving the baton from Hasegawa-san—Earliest Interview With Actress for The Idolmaster 2's Yukiho, Asakura-san!!] (in Japanese). ASCII Media Works. July 5, 2010. Retrieved September 26, 2013.
  10. ^ ab'The Idolm@ster's Yurina Hase Explains Why She Left Yukiho Role'. Anime News Network. November 3, 2015. Retrieved December 17, 2015.
  11. ^ abcdef'【CEDEC 2010】『アイマス2』ではココまでこだわる! かわいいアイドルの作り方' [[CEDEC 2010] This Is What Matters In Idolmaster 2! How to Make Cute Idols] (in Japanese). ASCII Media Works. September 3, 2010. Retrieved February 2, 2014.
  12. ^ ab'バンダイナムコ、Xbox 360「アイドルマスター2」を2011年春リリース「THE IDOLM@STER 5th ANNIVERSARY The world is all one !!」で発表' [Bandai Namco to Release The Idolmaster 2 in Spring 2011, Announced at The Idolmaster 5th Anniversary The world is all one !!] (in Japanese). Game Watch. July 3, 2010. Retrieved February 2, 2014.
  13. ^'アイドルマスター5周年記念ライブでXbox 360用ソフト『アイドルマスター2』を発表!【映像配信・写真追加】' [Xbox 360 Software The Idolmaster 2 Announced at The Idolmaster 5th Anniversary Concert! [Video Stream & Pictures Added]] (in Japanese). Famitsu. July 3, 2010. Retrieved March 15, 2014.
  14. ^ ab2.24発売『アイマス2』は本日予約スタート!! 初回限定特典と予約特典も明らかに [The Idolmaster 2, To Be Sold on February 24, Begins Accepting Pre-Orders Today!! Limited Edition and Pre-Order Extras also Revealed] (in Japanese). ASCII Media Works. November 19, 2010. Retrieved March 15, 2014.
  15. ^'Xbox特命課' [Xbox Mission Department] (in Japanese). Microsoft. Archived from the original on January 18, 2013. Retrieved March 15, 2014.
  16. ^LeChevallier, Mike (July 12, 2010). 'iDOLM@STER 2 CM is short, sweet and eerie as hell'. Japanator. Retrieved March 15, 2014.
  17. ^Ashcraft, Brian (July 13, 2010). 'Nothing Says Xbox 360 In Japan Like A Grown Man In A Dress'. Kotaku. Retrieved March 15, 2014.
  18. ^ abcd『アイドルマスター2』がプレイステーション3で発売決定 [The Idolmaster 2 PlayStation 3 Release Decided] (in Japanese). Famitsu. July 21, 2011. Retrieved March 16, 2014.
  19. ^ ab'製品仕様 アイドルマスター2|バンダイナムコゲームス公式サイト' [Product Information - The Idolmaster 2 Bandai Namco Games Official Site] (in Japanese). Bandai Namco Games. Retrieved March 16, 2014.
  20. ^'『アイドルマスター シャイニーフェスタ』発表記念、『アイドルマスター2』DLCプライスダウンセール実施' [In commemoration of The Idolmaster Shiny Festa's Announcement, The Idolmaster 2 To Hold DLC Price Down Sale] (in Japanese). Famitsu. July 24, 2012. Retrieved March 16, 2014.
  21. ^'【本日から!】「アイマス2」DLCプライスダウンキャンペーン第6弾開始!' [[Starting Today!] Imas 2 DLC Price Down Campaign Round 6 Begins!] (in Japanese). Bandai Namco Games. February 20, 2013. Retrieved March 16, 2014.

External links[edit]

  • Official website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Idolmaster_2&oldid=846999460'
Hidden categories:


Namco Bandai‘s once Xbox 360-exclusive franchise THE iDOLM@STERÂ sings and dances its way to PlayStation 3.

The header and the accompanying image are magazine leaks announcing the idol-raising simulator’s jump to PS3 with the release of THE iDOLM@STER 2 on 27 October. Namco Bandai tweaked the game’s difficulty to suit new and beginner players while adding in a ‘hyper mode’ for those familiar with the game. Some DLC from the original Xbox 360 game will also be included on-disc.

THE iDOLM@STER 2Â will be bundled with the first Blu-ray volume of the anime, currently airing this season, with an OST and a copy of an Idolm@ster magazine. A standalone game will also be retailed on street release.

Namco Bandaihas tied up this game with another title, Tales of Xillia, through im@s-themed costumes. A precursor to an English release of THE iDOLM@STER franchise? Let’s hope so.

Check back for more news on PlayStation 3, Namco Bandai, and Idolmaster.

Project Status: ACTIVE

This project has been updated within the past 3 months.


  • 4Files
  • 8Project Staff

News

There is a Discord server for anyone wishing to talk about the game, report bugs, or just hang out. We also have a website.

  • September 24, 2018
    • Closing Chapter has been fully translated! Thank you for your patience.
  • July 12, 2018
    • Goodbye WordPress. We have a new website now.
  • September 23, 2017
    • The patch is now in the form of an installer with the option to select which videos to install.
  • March 8, 2017
    • There is now a patch with subbed videos (not all of them have been subbed yet). The patch without videos still exists for anyone who cannot/doesn't want to download large files.
    • Both patches include a translated executable called WA2_en.exe.
  • February 26, 2017
    • Introductory Chapter has been fully re-translated, edited and proofread. Closing Chapter is currently in progress.
    • Our goal for having Closing Chapter completed is by the end of 2017, no promises though.
  • March 14, 2012
    • Grand opening! Happy White Day!

Warning

This visual novel is rated Mature and is considered for Adults (18+) only.

If you are below the age of consent in your respective country, you are advised to stop immediately and leave this project page.

If there is sufficient interest shown from the userbase, an all-ages patch may be considered, but work on such a version is currently a secondary concern.

By continuing to read or be involved in this project, you agree to the terms of our Disclaimer.

Please note that Baka-Tsuki hosts only the translated text, and as such, no images or game files are hosted here.

Ps3

Idolm 40ster 2 Ps3 English Patch Download

Feedback

You can leave feedback or comment on the project on our website or in the Discord server.

For installer bugs, please submit an issue on GitHub.

Please let us know if something is wrong so we can fix it ASAP!

Files

❄ Patch

v0.9.0.0
  • CC fully translated
Includes
  • English executable
  • Introductory Chapter
  • Closing Chapter
  • Some subbed videos
  • Translated IC CGs

If you got the game from DMM use this patch instead.

❄ Stats

  • Access past stats here.

❄ Raw Wikitext

Translation Guidelines

Click here for the guidelines.

Script Chart

Edit this sectionFor more instructions on how the script chart works, please click here.

If you are below the age of consent in your respective country, you are advised to not read any adult content (marked by cells with red backgrounds) where applicable. Otherwise, you are agreeing to the terms of our Disclaimer.

Introductory Chapter
1001100810091010101110121013
10021008_0201009_0201010_0201011_0201012_020
10031008_0301009_0301010_0301011_0301012_030
10041008_0401010_0401012_030_2
10051008_0501010_050
10061010_060
1006_21010_070
1007

Http://www.bandainamcogames.co.jp/cs/list/idolmaster/im2/THE IDOLM@STER 2 Official Homepage

Closing Chapter
Common Setsuna Koharu Chiaki Mari
20012011202020272301230923162401240825012510
20022012202120282302231023172402240925022511
20032013202220292303231123182403241025032512
20042014202320302304231223192404241125042513
20052015202420312305231323202405241225052514
20062016202520322306231423212406241325062515
2007201720262033230723152322240725072516
20082018230825082517
200920192509
2010
Setsuna Koharu Chiaki Mari
2031_22312_22401_22504_22511_2
2031_32313_22402_22507_22513_2
2031_42313_32402_3
Coda
Common Kazusa (True) Setsuna (True) Kazusa (Normal)
300130083014_23020310131073201320739013907
300230093014_33021310231083202320839023908
3003301030153022310331093203320939033909
300430113016302331043110320432103904
300530123017302431053111320532113905
300630133018310632063906
300730143019
CommonSetsuna (True)Kazusa (Normal)
3001_23210_23901_23906_2
3015_23902_23907_2
3902_33907_3
3904_2
Mini After Story and Extra Episode
The Path Back to Happiness The Path Forward to Happiness Dear Mortal Enemy
6001610140004005
6002610240014006
6003610340024007
6004610440034008
600540044009
Novels
The Snow Melts, And Until The Snow Falls The Idol Who Forgot How to Sing Twinkle Snow ~Reverie~ After the Festival ~Setsuna's Thirty Minutes~ His God, Her Savior
500051005200520553005400
500151015201520653015401
50025102520252075302
50035103520352085303
5004510452045209
Short Stories
Princess Setsuna's Distress and Her Minister's Sinister Plan Koharu Climate After the Passing of the Typhoon This isn't the Season for White Album Todokanai Koi, Todoita
7000710072007300


FAQ

When will Coda be finished?

  • Soon™

Do I need to play the original WHITE ALBUM game (PC, PS3)?

  • It's not necessary. Although there may be references to characters and songs from the previous entry in the series, they are not pivotal to the story. WHITE ALBUM2 is meant to be a standalone story that just so happens to take place in the same world as the original WHITE ALBUM did.

Idolm 40ster 2 Ps3 English Patch Free

Okay, how can I purchase the game?

  • As it is an eroge released a few years ago, availability may be limited. Some retailers still stock the PC version of the game, however.
    • Amazon has a valid listing of the IC+CC set at https://www.amazon.com/Windows-ALBUM2-introductory-chapter-closing/dp/B005QGJ158
    • You can purchase a digital version of the PC game at https://dlsoft.dmm.co.jp/en/detail/aquap_0019/
  • Please remember you must be at least 18 years of age before purchasing.
  • The PS3 version, WHITE ALBUM2 -幸せの向こう側- (WHITE ALBUM2 ~The Other Side of Happiness~) is available for purchase as of December 20, 2012. This version is all-ages, but does have a CERO D rating (17 and older).
  • The PS Vita version with the same title is available for purchase as of November 28, 2013. It is also an all-ages version.

Any extra notes that could be useful, like timeline, locations, etc.?

  • You may check here, but please be advised it will have spoilers.

Are there guidelines for this project?

  • Generally speaking, the default Baka-Tsuki guidelines can be followed, but there are several amendments that have been made in order to accommodate this project. Please see the White Album 2 Guidelines for details.

Could we get access to the tools used to extract the text?

  • Unfortunately, the tools will remain closed for the time being. However, all the text that needs to be translated, in proper wiki format, will be made available. From time to time, we will release patches that reflect the work on the wiki. If other developments arise, we will look again into the possibility of making the tools public.

So wait, the patch is only for the WHITE ALBUM2 complete set?

  • That is correct. At this time, we don't plan on supporting the other two editions. The complete set is available from stores, so we will be supporting that version.
  • We suspect that the DVD version of the complete set is the same as the DMM (download) version, so hopefully both should be compatible with the patch.
  • If it turns out there is a sizable audience that has purchased only the introductory or closing chapter, etc., we will look into this later.

Hey, the digital novels are not listed on the script chart!

  • That's correct. At this time, we've decided that we won't be patching the two digital novels that are in-game. They are already available for your reading on the White Album 2 Omake page if you are interested.

Okay, do I need to play the game to translate/edit?

  • Yes. Sometimes images/sound in-game will offer context to the actual text, so at this time it is a requirement. If you are translating/editing but haven't played the game, the script cannot be marked as completed until proofread by someone who has.

Why the adult-only disclaimer?

  • Due to the fact that the game is an eroge, we find it necessary to warn people of the adult-only content in the game's scenarios. As mentioned before, the PS3 and PS Vita version of the game is an all-ages version. If enough interest is shown, we have also considered making an all-ages version of the English translation patch.

How much of the text is relevant to the PS3 version?

  • As far as we know, almost all of it except for any of the adult sections. If there are any changes that are noticed, they'll be mentioned in the translation notes of the text. Unfortunately, at this time such changes won't be making it into the PC version of the translation. But for those who are following the translation in order to play the PS3 version of the game, the notes should hopefully prove useful.

So does that mean you're translating the PS3 version?

  • Short answer: No. Long answer: Short of hacking the PS3 and opening it up, it isn't possible to create a translation patch for the PS3 version. However, the system is import-friendly, so feel free to import it from your favorite Japanese sites.

Can I use stuff based on what I've seen in the anime?

  • Not really... the anime takes its liberties with the adaptation, even though it's done very well. There are some aspects that are shared between the game and anime, but please don't try a 1:1 copy of anything in-between.

Project Staff

❄ Project Lead

❄ Translators

❄ Editors

❄ Scripters

❄ Typesetters

  • Observer of Time

❄ Inactive Members

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